Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um.
SoulWorker: Klassenerweiterung für Erwin Arclight ist daKlasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. die Rolle eines solchen SoulWorker, müssen ihre Kräfte dabei aber erst entdecken und entfesseln. Je nach gewähltem Charakter (4 Klassen. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch.
Soulworker Klassen SoulWorker kostenlos spielen – Action-MMORPG im Anime-Style VideoSoulworker - Ephnel - lvl 1~55 Gameplay - PC - F2P - KR From Lion Games, SoulWorker is a third-person action MMORPG with an Anime style for PC. In a post-apocalyptic scenario, using keyboard and mouse or controller, players take on the role of a Soul. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. SoulWorker SoulWorkeris an extremely popular Korean fantasy actionMMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Short answer is: the one you love, try them both. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow (I hate her weapon honestly, most hated weapon in any mmorpg are this slow type), gave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing. Introduction Hi and welcome to this thread. Before I begin, I would like to say that I don't really like to speak or write formally (guess I'm too used to writing in short-form and stuff lol), so if I somehow end up sounding very informal, please pardon. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um. Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. The SG recovery only applies after you bring your hammer back up, so don't dodge cancel the animation too early. Phantasy Star Online 2. Insert your hammer into the Casino Einrichtung to create shockwaves by tapping [LMB] constantly.
Now I spam the proton cannon everytime which erases everything in the map aside from boss. Problem is when you master Iris you will find playing the other classes hard and weak I tried reviving my haru complete with item mall fashions but gave up at level 47, her ulti is a bit disappointing.
Her sonic blade is strong but cooldown is 15sec or 20sec i think? I also gave up on my stella after buying fashion items because loli but stuck at 45, her ulti makes me cry.
Now I am on my third attempt with lily since I erased my level 35, trying to love her as much as I can I might be missing something that makes her great to some players.
I know her ulti is worst but perhaps maybe I find Iris to be toooo slow, though she is really nice. Over PvE dungeons and episodic bosses await the young heroes.
After battling through the AI, guilds and players can then face one another in the extensive PvP zone. A unique emotion system with moods such as vengeance, madness, euphoria or sadness define the characters' abilities.
Concentrating on these feelings activates abilities that are rich in effects for defense or attack using class-specific weapons. Search the site: Search facebook twitter youtube twitch discord Dark or Light Theme toggle.
SoulWorker Gameforge Official Site. Average User Rating 1 Votes. Max it if you have spare SP. One of the main reasons people play Lily or want Lily in their parties.
Obviously max this unless you wanna get kicked from parties lmao,. Spawns a tornado which attacks surrounding enemies while lifting them up.
Very powerful if all hits connect. Usually combo-ed with Big Plastica's golden balls for maximum DPS just spam the goddamn tornado , though you would need to refill SG using consumables unlike Haru's ez mode called Blow Up.
Death Tornado now follows the enemy slowly while dealing slightly more damage per tick, though I have no idea which enemy it follows while in a group of enemies.
May sometimes bug and float away from bosses randomly bugged for me when fighting Enoch. Still better to take this than the other extension. Death Tornado's area is definitely widened, but not in a way you'd expect.
The tornado now moves left to right while progressively moving forward, which means overall less DPS on a single target. Please do not ever take this, unless you like to intentionally nerf your own damage.
Summon the Grim Reaper to attack along with you, smashing the ground and causing 3 shock waves to appear, splitting up in a cone-shaped area ahead of you.
This deals very high damage if all 3 shock waves hit your target, but standing too close to your target has the opposite effect, so position accordingly.
Pulls enemies ahead of you in a moderately large area, summons a guillotine, then pushes the enemies towards it, dealing insane burst damage.
Has a relatively small area of effect, so make sure your target cannot move before using. You're invincible during the entire animation. Side note: not sure if it's just me, but if you haven't maxed this skill, the damage seems to take forever to apply, since the guillotine seems to drop way slower.
Spins around with the scythe creating a pseudo-tornado while gradually landing. High damage skill but also has a long cast time.
Enter an offensive stance. Ends with a final strike when the timer runs out or if you dodge cancel. Skill build: Erwin Arclight. While on the ground, throws a proximity mine which slows enemies caught in the explosion when activated.
While in the air, shoots 3 explosive bullets, applying Stun to enemies caught in the blast. While running, fire a single shot forward which damages enemies in a relatively wide area.
Casts much faster than the standard dash attack and thus makes you less vulnerable when using it. Arguably the core stat of Erwin's survivability.
Once you max this, you'll start seeing a lot of attacks on you missing doing half damage. Though unreliable, it can sometimes save your ass when in a tight spot.
Does a somersault kick to launch enemies into the air. Low damage on it's own, but it's meant to set up for the extension anyway. Shoot an energy bullet forward.
Weak damage so wouldn't recommend. Enters a firing stance right after the kick. Hold [LMB] to continuously shoot enemies in front within a short range.
Erwin will fire a final shot either once the timer runs out, or you release [LMB]. Cannot move while in this stance, but can be dodge cancelled.
Staple skill for Erwin until lategame. Fire a volley of shots ahead. Can move while using this skill, but damage is really low and is useless as filler since it costs too much SG for its damage.
Slam into enemies a short distance ahead and shoot them point blank. Low damage like Rapid Fire, and similarly costs too much SG for its damage.
Shots from Gun Combination now pierce enemies though still at a short range. Not worth the cost. An escape manoeuvre where Erwin dashes backwards relative to where he's facing, while doing light damage on his starting position.
I recommend holding off on maxing it for the extensions till Advancement arrives. Leaves a smoke screen circular AoE at Erwin's starting position, slowing enemies who step into it, which lasts for 3 seconds.
The timer is refreshed if they remain in the area of effect. Enter a firing stance and continuously fire bullets towards wherever your reticle is aiming at by holding [LMB].
Stance ends when either the timer runs out, or if you release [LMB]. Scales with attack speed just like Sky High-Aerial Shots. Bullets do pierce enemies though I'm unsure how many or how far the piercing applies.
You cannot move while in this stance, but can dodge cancel it. Changes Focus Shot such that an additional shot will be fired when the stance ends.
The additional shot will expand on impact with an enemy to stun enemies within a spherical range. Stun duration increases per Lvl.
Imo not as useful as the other extension. Similar to Paralyzing Shot, but instead of a Stun effect, the bullet will pull enemies towards it after hitting an enemy.
Pull range increases per Lvl. Arguably the only crowd control skill Erwin has, so I would definitely recommend this extension.
You can choose to tap [LMB] during focus shot to immediately fire off the Black Hole instead of firing a volley of bullets first.
Move forward quickly while shooting your pistols like you're breakdancing or something. Deals damage to surrounding enemies, though at a relatively short range.
Generally deals rather low damage since you will rarely land all your shots on a single target. Only Lvl 1 it if you want to use it in your combo, otherwise not SG-efficient.
Transform your pistols into a sniper rifle to fire a very powerful shot that pierces enemies in a straight line. Begin charging your shot by holding down the skill key, and release to fire.
Damage is determined by how many levels you've charged, up to 3 levels. Even though it's a sniper shot, the range isn't as far as you think, so don't go running to the other end of the map and expect your shot to land on target.
This is what makes Guided Shot so powerful. A must take for sure. Transforms your pistols into a grenade launcher to fire a shot which travels in an arc, dealing damage in a mid-sized area.
Erwin "carpet bombs" a diamond-shaped area in front of him with his weapon s to inflict small damage and a negligible Damage over Time debuff, but with very high SA destruction values.
Do take note of the cast time if you wanna use it though. I recommend holding off on maxing it till Advancement arrives. Pretty useless before it's maxed along with it's extension so don't waste your SG casting this prior to that.
Very useful in maintaining Erwin's SG especially when spamming skills, so definitely a must have. Allows Erwin to take a hell lot of punishment that even Jin would be ashamed of outside of his Shield party buff Fusion Armor.
SG cost is reduced significantly from 5 to 3 SG when maxed. Do be mindful though, that Evasion in this game only means halving the damage taken, not completely.
Briefly spawn loads of guns on your body to begin bombarding the area where the reticle is facing within 10 meters, while pushing enemies back.
Deals very high damage if most of the bombardment hits. You are invincible throughout the entire animation, which lasts rather long so you can use it as an iframe if you wish.
Also affected by attack speed. However, it deals negligible damage if the target is standing at point blank range, so make sure to position yourself properly before firing.
Skill build: Stella Unibell. Since some of Stella's skills have different effects depending on which mode she's in, I'll be adding a [Switchable] marker to those skills.
While on the ground, changes between Offense mode and Support mode. While in the air, creates a ghost punch aimed downwards, which will push you back.
Does not change modes. That's 40 SG without even taking into account the passive that increases your maximum SG. While running, does a relatively long animation before creating a small circular sound wave around Stella to attack enemies.
Compared to the standard Dash Attack, it takes too long to cast and leaves you very vulnerable to attacks. Take it if you really wish to, but I warned you.
Spin round and round like a beyblade with your guitar before slamming it onto the ground, launching enemies into the air. Low damage and long cast time; you will ditch this skill when you get to higher levels.
Ghosts whirl around you while playing the guitar, dealing damage to surrounding enemies at close range.
OK-ish damage, but has long cast time as well. Great for when you're surrounded by weak enemies, but the short range also makes it less ideal when fighting bosses.
Increases the total number of hits dealt by Phantom Release, which makes it hit harder, but still suffers from the same weakness as before. While in Offense mode , release small guided ghosts which home in on enemies to damage them.
Deals relatively high damage if all ghosts hit the same target. Note that you will not be able to heal yourself with this skill.
Maxing this skill only increases the damage dealt in Offense mode , and does nothing to the healing portion, but more damage is always good.
Ghosts in Offense mode now explode with a larger radius to hit more enemies, though overall it's still rather small. Dadurch erinnert er ein wenig an Dante aus dem Actionspiel Devil May Cry, nur dass er eben nicht noch zusätzlich mit einem Schwert ausgerüstet ist.
Erwin ist ein reiner Fernkämpfer. Lilly ist schon etwas schwieriger zu spielen als Haru und Erwin, schlägt mit ihrer leichten Sichel aber besonders schnell zu.
Damit zieht Lilly erst alle Widersacher zusammen, so dass sie auf einem Fleck stehen, und dann lässt sie eine gewaltige Klinge aus magischer Energie auf sie fallen.
Her soul screams through her Howling Guitar, capable of dealing a wide range of damage. Inside her weapon rests a demon known as, 'Fuu-chan' capable of performing earth shattering attacks to defend Stella at any cost.
Jin is a 17 year old male specializing in the use of Spirit Arms. As a trained defensive-fighter, Jin is capable of bringing a wide range of brawl-style skills into the battlefield.
Iris is the youngest daughter of the traditional and well-established Yuma family. As a future successor, she was forced to conform to the standards of her family from a young age.
During the events of the void, her family died and she was swallowed by the void. Iris utilizes a hammer capable of dealing with enemies from both short and long range.
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